PAINT

you can call all render.* functions inside of this callback

this callback is called every frame

local function on_paint()
    print(global_vars.frame_count())

    render.rect_filled(vec2_t(100, 100), vec2_t(200, 200), color_t(255, 0, 0))
end

callbacks.add(e_callbacks.PAINT, on_paint)

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