you can call all render.* functions inside of this callback
this callback is called right before the player esp is renderered, you can use it to add and override various things
an instance of the player_esp_context_t is passed into the callback
local font = render.create_font("Impact", 40, 400)localfunctionon_player_esp(ctx)if ctx.dormant thenreturnendlocal health = ctx.player:get_prop("m_iHealth")-- override font for name/weapon ctx:set_font(font)-- always add this flag ctx:add_flag("FLAG")-- conditional flagif health <25then ctx:add_flag("LOW HP", color_t(255, 0, 0))endendcallbacks.add(e_callbacks.PLAYER_ESP, on_player_esp)