Iterating Enemies
local function on_paint()
-- get a table of enemies only
local enemies_only = entity_list.get_players(true)
-- iterate through the enemies table
for _, enemy in pairs(enemies_only) do
-- check if they are alive
if enemy:is_alive() then
print("enemy name", enemy:get_name()) -- print their name
end
end
end
callbacks.add(e_callbacks.PAINT, on_paint) -- run on paint callback
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